[99s-extend] Distributed model?

Lee Sylvester lee.sylvester at gmail.com
Thu Apr 11 17:46:35 CEST 2013


Okay, so I've figured it out.  I will need to have a separate messaging layer.  Does anyone know of a messaging layer that can be used when all you know is the PID to send to?

Thanks,
Lee



On 11 Apr 2013, at 13:55, Lee Sylvester <lee.sylvester at gmail.com> wrote:

> Thank you, Jeremy, that's good advice.  It's not so much a chat platform, but I guess it would resemble one in architecture.  The part I'm concerned about, though, is should I be avoiding the internal Erlang messaging between connections (over many nodes) for heavy messaging?
> 
> Thanks,
> Lee
> 
> 
> 
> On 11 Apr 2013, at 08:04, Jeremy Ong <jeremy at quarkgames.com> wrote:
> 
>> I see. I assume this is for a chat server of some sort?
>> 
>> You don't want the user process sending all these messages because the
>> user process wouldn't be able to do anything useful (like receive
>> messages) in the meantime.
>> 
>> Better is to implement a pubsub process for each channel of
>> communication (i.e. one process per room) or rely on Redis pubsub or
>> something if speed is extremely important.
>> 
>> There is no way to get around the O(N) complexity of broadcasting.
>> 
>> On Wed, Apr 10, 2013 at 11:49 PM, Lee Sylvester <lee.sylvester at gmail.com> wrote:
>>> Thanks Jeremy, but what about inter-node communication?  If I have a user on node A sending a message to 10k users located on 10 other nodes, what is the best way to handle that?  Especially if this user is sending several messages and expecting replies.  Should I use the standard Erlang inter-process messaging or should I implement an MQ on top to handle this?
>>> 
>>> Thanks,
>>> Lee
>>> 
>>> 
>>> On 11 Apr 2013, at 07:29, Jeremy Ong <jeremy at quarkgames.com> wrote:
>>> 
>>>> Make all the machines identically and add an haproxy (or equivalent)
>>>> machine to load balance between all of them. Haproxy can handle many
>>>> many requests. Keep in mind that with tcp, the load balancer is just
>>>> accepting the socket but then the client communicates with the actual
>>>> application server directly afterwards.
>>>> 
>>>> On Wed, Apr 10, 2013 at 10:51 PM, Lee Sylvester <lee.sylvester at gmail.com> wrote:
>>>>> Hi guys,
>>>>> 
>>>>> So, I have my Cowboy / Bullet server working nicely, now, with much thanks to members on this list.  I'm now looking at the best means of clustering this app.  I want to set this up so that, should the connection count get very high (which it will), then I should only have to throw more machines at this problem and it'll all go away.
>>>>> 
>>>>> I've got most of the logic working for this, but what I'm worried about is sending a lot of content over the erlang inter-node connection.  I've heard hogging this line can be both a bottleneck and can potentially interrupt the heartbeat between nodes.  With this in mind, should I look at adding a ZMQ layer or some such to facilitate this?  What is the general solution to high traffic between nodes?
>>>>> 
>>>>> Thanks,
>>>>> Lee
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> 




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